AI Insights · Timothy · April 2024
Top 5 Anime Games on iOS in Australia: Q1 2024 Performance
Explore the performance of the top 5 anime games on iOS in Australia during Q1 2024, featuring key trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 anime games on iOS in Australia showcased diverse performance trends in downloads, revenue, and active users. Here's a look at how each game fared during this period, based on data from Sensor Tower.
One Punch Man World from Crunchyroll Games, LLC, launched at the end of January, experienced a notable debut. Weekly downloads peaked at 12.7K in the initial week of January 29 and then steadily declined to around 429 by the end of March. Revenue followed a similar trend, starting strong with approximately $3.8K in early February and tapering off to $456 by the end of the quarter. Active users also decreased from 9.5K in late January to 1.3K by the end of March.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. maintained a relatively stable performance throughout the quarter. Weekly revenue saw fluctuations, peaking at $105K in the first week of January and experiencing a significant drop to $13K in mid-February, before recovering to $34.7K by the end of March. Downloads remained consistent, hovering around 1K per week. Active users stayed stable, starting at 16.6K in early January and ending at approximately 15.3K in late March.
ONE PIECE Bounty Rush, also from Bandai Namco Entertainment Inc., showed varied trends. Weekly revenue peaked at $12.2K in mid-February but then gradually declined to $2.6K by the end of March. Downloads remained relatively stable, averaging around 600-800 per week. Active users saw a slight decline from 6.8K in early January to 6.3K by the end of March.
Yu-Gi-Oh! Master Duel by KONAMI demonstrated moderate performance. The game saw a notable spike in revenue, reaching $10.8K in early February, before settling around $3.4K by the end of March. Downloads remained steady, averaging around 400-500 per week. Active users also showed stability, starting at 5.5K in early January and ending at approximately 5.6K by the end of March.
ONE PIECE TREASURE CRUISE, another title from Bandai Namco Entertainment Inc., experienced modest performance. Weekly revenue peaked at $6.6K in mid-February and fluctuated around $3-5K for the rest of the quarter. Downloads remained low, averaging around 200-350 per week. Active users started at 656 in early January and slightly declined to 509 by the end of March.
These insights highlight the dynamic nature of the anime game market on iOS in Australia. For more detailed analytics and trends, visit Sensor Tower.